Has access to three very strong but timely limited pets as well as buffs for allies.įocusses on lightning damage. Can create clones that wear the character gear and even mimic skills at higher levels.Ĭan be played as either a caster with a focus on fire damage or as a summoner. Has great crowd control potential and deals a mix of physical and elemental damage. Also has some support for bows, spears and throwing weapons. Summons short living pets that explode on death. Offers a devastating aura that applies damage over time effects (mostly poison) and debuffs. Sacrifices health for more attack power but can also gain life from attacking. Has a very high attack speed and the option to dual wield weapons. Inflicts deadly bleeding effects and scales well with pierce damage. A very good option for a hybrid build or a melee elemental build. Has amazing mobility and has the option to specialize in any element. Also excells at using a staff for a normal attack build.ĭeals physical, frost, fire and lightning damage in short range. Summons a (not that) small army of demonic pets and deals high vitality damage. Offers all tools to be played as a hybrid class. The chaos edition really is, well, chaos! Characters from the original mod are also not compatible with the chaos edition.įocussed around reflecting damage back at attackers and increasing survivability to being able to take a few hits.ĭeals frost and physical damage in close to medium range and offers bonusses to health regeneration as well as a healing and buffing pet. You might as well merge any other mod you like to customize your experience.ĭisclaimer: If you want a balanced experience, play the original version of the mod without the chaos edition. To compensate for the changes, monsters reward 60% less experience, pets are stronger and small potions are 50% cheaper. If you are looking for a more challenging experience, there is a chaos edition of the mod that provides more monsters (xmax), more loot from chests (loot+), 5 skillpoints per level, 4 statpoints per level and stronger enemies. Therefore, this mod should offer a similar difficulty. The skills have a similar power level as the ones from the original Titan Quest Anniversary Edtition. Most classes offer either skills to move quickly around the map or to eliminate packs of enemies fast to compensate for the lack of mobility. Thanks a lot to Zaphodgame for including the mod in the calculator! Cataclysm & Cataclysm Chaos edition Įach class focusses on one or two gameplay elements that were either not present in the original game or are now intensified if they provide a fun playstyle. Here is a calculator for you to play around with the classes. Rogue cause it has such mediocre defense (how dodge isn’t a rogue skill) and Defense, well, almost anything it can do, Warfare can do better.The Cataclysm mod offers 10 completely new classes, each offering a unique gameplay experience. Rogue and Defense stand out as the most depressing. I know a lot of people won’t agree, and certainly, itemization can play a big role. S Tier: Warfare- Great offense, best defense, good utility and DW/PetsĪ Tier: Hunting- Great offense, good defense and utility, piercing/ranged Dream - Average offense, good defense, great utility, laser beams Nature- Average offense, good defense, best utility, pets/refreshī Tier: Rune- Good offense, average defense, good utility, elemental fun Spirit- Average offense, average defense, average utility, vitality damageĬ Tier: Storm- Average offense, bad defense, average utility, shards and lighting Rogue- Good offense, bad defense, average utility, traps and poisonĭ Tier: Earth - Bad offense, average Defense, bad utility, can be Int or Str Defense- Bad offense, great defense, bad utility, does nothing special Niche: What “only can be done with this mastery” does it have? Utility: What nice to haves does the mastery bring. Defense: How good is the mastery at mitigating damage and keeping you alive. Offense: How much damage does the mastery bring and scale. This isn’t favorite mastery, but it is the overall value of offense, defense, utility and niche. I was comparing the masteries to each other, because, why not, and I feel like I have a fairly acceptable tier list.
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